A whole host of games were hitting the platform at the time, the majority being ports from other platforms. Despite all this however, Wizard’s Apprentice received a very good reception from users and magazines at the time as well selling quite well.
The first impression you get from Wizard’s Apprentice is the game’s professional and quite impressive introduction sequence, this impression continues throughout the game, combined with decent music, sound effects and graphics.
Upon playing, you control a wizard who is hell-bent on a quest to pick up flowers and even the occasional mushroom. It sounds easy, but that’s where the puzzles come in, you must position rocks around the map to present you with a valid pathway to picking up more flowers.
The game’s graphics are very well presented and is quite nice on the eye with its display set on a high-resolution 640 by 512 mode. The character and object animations are nice to look at, especially considering the age of the game.
The wizard can be guided very easily, the only slight issue is movement can be a little slow at times, especially if you’re moving rocks to and from for large periods of time.
Later in the game, you can choose to control either the wizard or an assisting character – a little blue, blobby creature. This adds a new perspective to the game and keeps things fresh and interesting.
Once you’ve successfully trawled your way through the game’s 100 puzzling levels, you can make your own with the game’s very own level editor. The editor’s inferface has a rather steep learning curve, but once you’ve got the hang of things it is pretty easy to make your own levels.
Compatible with legacy 26-bit RISC OS systems only (and emulators) newer than a standard RiscPC, you can purchase Wizard’s Apprentice from APDL for the modest sum of 7.90ukp, a demo of the game is available to download from here.
The game will play on modern RISC OS platforms through the use of Aemulor, which is free to download for ARMv7 systems like the Raspberry Pi and ARMX6.